Nathan of Zelda Informer once again produces another article, this time his article is about why he thinks Ocarina of Time isn’t the best Legend of Zelda game ever made.
In his article he goes about talking about how Ocarina of Time is considered the best or great because of what it did for Zelda; taking the traditional 2D style of gameplay and changing it into a 3D game, much like Super Mario 64 did for the Mario series. He also said at the time, he didn’t like Majora’s Mask as much as he does now mainly due to a glitch of sorts in Stone Tower Temple which erased his file. He also goes on to talk about how other more recent games such as Twilight Princess and even the newly released Spirit Tracks are even better than Ocarina of Time at points.
I happen to agree with that. Ocarina of Time was a fun game, but more recent games make me like them more and not Ocarina of Time. I still find part of Spirit Tracks a bit more fun than Ocarina of Time. And no, I’m not a newbie to Zelda; I was about the age of seven to ten years old (or around there) when I had first picked up Ocarina of Time and started to be a Zelda fan.
Anyways you can check the article here. Give it a read.
Well according to Zelda Dungeon it will have a early 2010 release, but Portal to Hyrule, our brother site, says otherwise, giving the information that Skyward Sword will be out in late 2010, but however, doesn’t give a source to the information. That leaves me to ask will Skyward Sword come out in 2010 or 2011? I’m leaning more towards a 2011 release however.
Today I bought the The Official Guide to The Legend of Zelda book from K-Mart and am going to scan the entire book and put it on Zelda Temple. However, thanks to my wonderful mother, the top right corners are messed up due to being wet, but ah well… The rest isn’t damaged and you can read it. It comes with several posters from Twilight Princess, The Minish Cap, Ocarina of Time, Phantom Hourglass, and Spirit Tracks as well as several stickers. There’s other pages dedicated to each game, but I don’t like how it throws the Oracles or Four Sword games together…
Anyways you’ll see it up when I get my internet back. I hope you’ll like it.
Wired.com had the chance to interview Hideki Konno in a meeting room, off the E3 show floor, in regards to the Nintendo 3DS.
Konno revealed that there will be a new ‘Tag Mode’ system implemented in the 3DS which allows users to transfer bits of data to each other. It seems like this will be implemented in many games, but not all. There will also be a Tag Mode Viewer, where users will be able to manage all Tag Mode data.
He goes on to reveal that the accelerometer and the gyroscope built into the 3DS are on par to that of the Wii MotionPlus accessory. Furthermore, he told Wired.com that they’re looking to make this a sociable system; a system that will be carried around wherever people go. Lastly, Konno stated that we should take the model shown at E3 as the ‘final shape’. Although this confirms the shape of the system, there are a few things that still may change. Miyamoto said the Start, Select and Home buttons were not final. This will either be something that changes, or Konno just contradicted Miyamoto.
No no. This isn’t another one of my “I’m leaving the Zelda Community” posts. ^^; Yesterday, I had surgery on my tail bone to remove a cyst that was badly infected down there. Now my butt is sore from it so I can’t sit a whole lot on my butt and I have to lay down more on my side and my stomach. Now everything is fine and all; I need to take something for my pain as well (Vicodin) to relieve the pain on my butt. Also hospital beds suck D:. Not so comfy ;^;.
So the site updates may be a bit slower unless others want to help me post news. Or you can submit us news at our Submit News Page about anything having to do with Zelda. :)
Another week has passed and we have yet another Zelda Temple Wiki Spotlight up for you to view! This time it’s Link, the hero in all the Zelda games! Here’s a section from the article about Link in Spirit Tracks:
In the beginning of Spirit Tracks, Link is a young engineer trained under Alfonzo. Link completes one final test with Alfonzo on their way to Hyrule Castle Town and ends up passing the test with flying colors. When Link reaches the castle, he enters it and meets up Chancellor Cole who assists him by taking him to the throne room, where Princess Zelda hands him his engineer’s certificate. After which, Zelda slips him a letter to show him a secret way to her room and Link follows it, meeting with Zelda, who asks Link to come with her to the Tower of Spirits. After helping escape from the guard’s view, Zelda, Link, and Alfonzo go to the Tower of Spirits, but the Spirit Tracks under them disappear and the train is derailed. Byrne and Chancellor Cole appear and Byrne and Alfonzo do battle, but both he and Link are defeated, leaving Chancellor Cole enough time to removed Zelda’s spirit from her body. Link wakes up in the Castle and finds Zelda, and the both of them head for the Tower of Spirits with Link’s sword and the Spirit Flute. They meet Anjean at the Tower who gives them the Spirit Train which allows them to travel around in Hyrule. After Link finds the Rail Map for the Forest Realm the Spirit Tracks for the Realm are restored to a point and Link and Zelda are able to travel to the realm’s Lokomo, Gage.
Link and Zelda must then periodically return to the Tower of Spirits in order to gain new Rail Maps, as well as even getting hidden treasures. Even then, they must travel to each of the four realm’s Lokomos in order to restore new Spirit Tracks by playing duets called Lokomo Songs. After all the tracks are fixed and Link and Zelda get the Compass of Light and the Bow of Light, then they head to the Dark Realm in order confront the Demon Train, Chancellor Cole, and Malladus. When Link strikes Zelda’s body with an arrow from the Bow of Light, everyone is thrown out of the Dark Realm and into the Forest Realm, and Malladus is thrown out of Zelda’s body. Link and Zelda then both confront Malladus in Cole’s body, ending up defeating the ancient demon and restoring peace to Hyrule.”
Found on My Nintendo News, Shigeru Miyamoto was recently profiled for the Los Angeles Times recently. The profile goes a bit more deeper into how Miyamoto has created his games. Some of the following things he did make make you smile, so here’s a list of what he did at parts of his life time:
The gig: Video game designer, Nintendo Co. Since 1979, Miyamoto has created several of the industry’s best-known franchises, including Mario, Donkey Kong and Zelda. While kids dream of becoming a video game designer, game designers dream of becoming Miyamoto. Many developers credit him as their inspiration, including Will Wright, creator of the Sims, and Cliff Blezinski, design director for Epic Games, which makes Gears of War and the Unreal series.
This, along with the fact that his games have been played by countless fans worldwide, led 1.8 million readers of Time magazine to vote for him as the most influential person of 2008 — about 800,000 more votes than the runner-up that year, comedian Stephen Colbert.
Originally found on Zelda Informer, another interview with Eiji Aonuma has surfaced talking a bit more about Skyward Sword. Information about the game is the same, but two things in the video interested me:
Link doesn’t just go down from Skyloft to Hyrule just to save it from danger, but as well as searching for an invaluable friend.
The typical field, dungeon, and field again formula has changed and that some fields work similar to that of dungeons.
Continuing on with the Wiki Spotlight (yes I know it’s a couple of days off), we have yet another page worked on by our wiki community… This time it’s the famous Ocarina of Time page, which is one of our longest pages on the wiki, as one of the two featured articles on the wiki. Currently right now the page is getting improvements due to the mention of the Ocarina of Time 3DS news, but so far it seems to be complete… for now.
Anyways here’s a small snippet from the page itself:
“The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu Toki no Okarina) is the fifth game of the The Legend of Zelda series. The game received a perfect score on Famitsu (40/40), an achievement only ten games have gotten, such as Wind Waker. It is remarked to be the greatest of the series for that, yet many disagree. In fact, Aunoma has said that, until he surpasses Ocarina of Time’s greatness, he will not stop producing games for the series.
Ocarina of Time is an Action-Adventure type game with RPG elements. The player controls Link as he battles against the force of evil in the kingdom of Hyrule. Spread against the lands are dungeons which the player must venture inside and complete to progress in the storyline. Traveling in the game involves moving on foot, warping via a song, or by riding a horse obtained in the second half of the game. Dungeons usually contain a certain element to its design, such as fire and lava, or forestry and aged structures. Included in the dungeons are monsters that match its theme, such as Dodongos in Dogongo’s cavern and Tektites in the Water Temple, Lake Hylia, and Hyrule Field. There are a plethora of monsters spread out over the overworld of Hyrule, some only show up at night time while others will only surface in the daylight. Typically found in adventure games, Ocarina of Time sports puzzles within its dungeons and across the game. Moving statues, playing songs with the ocarina to dissipate obstacles within the player’s path, and pressing buttons within a certain order are just a few of the puzzles contained within the game. As mentioned above, Link is able to play songs after obtaining an ocarina early on in the game, which can allow him to warp to certain locations, change the time of day, change the weather, call his horse to him, affect an Non-Playable Character’s emotions, and remove obstacles from blocking Link’s path. The player can defeat enemies by using items obtained in dungeons or by using traditional swordplay and swords obtained in the game. The player may also block attacks from enemies using Link’s shield. The game also includes npc interaction, trading sequences to obtain newer, stronger equipment or to progress in the story, and quests such as restoring skulltula-turned Non-Playable Characters to their former selves by defeating small spider enemies with a skull-like face and collecting their spirits across the world of Hyrule.”